A downloadable game for Windows and Linux

Shoot and dodge your way through waves of incoming rogue robots in your combat ship, and navigate a sprawling underground maze.

This game was originally an entry to the 2021 7DFPS game jam, and is still downloadable in the original release state via the frozen build provided.

The Rolling Release version has an original soundtrack by Null Confluence.

StatusReleased
PlatformsWindows, Linux
Rating
Rated 3.9 out of 5 stars
(7 total ratings)
AuthorsKaadmy, literallyvoid
GenreShooter, Action
Tags7dfps, Exploration, Zero Gravity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Frozen Release (Original 7DFPS entry) 16 MB
Version bef3c898 Dec 14, 2021
Download
Rolling Release (Receives updates) 24 MB
Version 1e36a233 Jan 06, 2022

Install instructions

Download and extract one of the provided ZIP files, then launch the executable named level-down (on Linux), or level-down.exe (on Windows).

Comments

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Cool game, i like the control style like Outer Wilds! (one of my favourite games hehe)

Fantastic game under proton, however getting /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found
when running under native Linux.  Running Ubuntu 20.04 LTS

The machine I’m using for doing builds is running Arch, and unfortunately it seems that Ubuntu 20.04 uses a slightly older GLIBC version (2.31) and I don’t have a Ubuntu install for development builds currently.

(-1)

Really cool! Nice job. Now it just needs some more enemies/guns/upgrades/bosses and you can do a full release! Solid foundation for a fun game here :D

Thanks! We’re actually planning on (and beginning work on) a full release as a complete rebuild of the entire game to be more robust and modular, along with more content and things to shoot!

Really, cool, enjoying the 6DOF and giving me a solid Descent vibe - and amazing that you did this within the scope of a 7DFPS!

Thank you, I’m glad you like the game feel!

I’m honestly surprised that we managed to build this entire game in a week, I feel that this entry was way more solid than our previous one.

Hey congrats for finishing the game ! I followed the development quite closely on discord as I was hyped from the pictures you posted.

I really like the color scheme, and the UI specifically stood out to me as the animations are very slick.

The feedback is good as well, very smart to have bullet impact sound increase their pitch as an enemy gets closer to death.

Sadly I struggled with the controls as the layout is quite different from what I'm used to, I had to shuffle my fingers a bit which added some friction to the experience.

Thanks for the feedback!

If you can post your preferred control scheme I can try to add another control scheme that’s closer to what you have.

That's very nice of you, don't feel pressured though x)

* WASD for horizontal movement
* Space for upward (or/and left shift)

* C for downward (or/and left ctrl)

That's what I got used to, from piloting similar vehicles in Subnautica and Outer Wilds.

(+1)

No problem at all, I actually want to add full key rebinding anyway…

I will separate the new version though so the original 7DFPS build will still be available.

(+1)

Just wanted to let you know that the latest Rolling build now has completely configurable key bindings. Let the custom keymaps rip!

Thanks a lot! I felt very comfortable with the controls after remapping. Here's a playthrough, but beware it could be frustrating to watch as I'm colorblind xD